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Recommendation List #4
 
Accepting submissions for the 2009 awards Print E-mail

Submissions for the 2009 awards are now open!

If you are the designer, publisher, or distributor of a great boardgame newly available in the Australian market, we invite you to submit your game for consideration in the 2009 Boardgames Australia Awards.

 

Full information on the submission and judging process is available 

on our page about submissions and judging.

The information pack is available for download as a .pdf document via a link on the above page. If you cannot access this document, or require some other format, please contact us as soon as possible.

 

BGA award logos

 
Games of Adventure and Glory Print E-mail
 

Tales of adventure and daring have long been popular, from Gilgamesh and Beowulf through to Frodo and Spiderman, these stories tread archetypal paths and speak strongly to us about rich concepts like bravery, honour, truth and justice.  Restless coals smoulder in our chests and winding paths to mysterious places  call to us like the sirens to Odysseus on his wondrous voyage

Given such tales of questing are popular in word, book and on screen, it is no surprise therefore that many games seek to allow players a taste of adventure.

 

There are, broadly speaking, two broad sub-genres of these games.  The first is Adventure Games, these games are about quests and questing across a country-side, in games like this players typically run a character who travels around a landscape improving their skills and/or completing quests.  Typically these games follow the archetypal Fantasy problem of having some ultimate goal within the setting – to vanquish an evil overlord or retrieve some sacred treasures.  Players in these games tend to compete against each other to be the first to achieve this lofty goal and the games often feature wide swings of fortune as one moment you may be a mighty sorcerer, the next transformed into a despicable toad! The archetypal game here is Game's Workshop's Talisman.

The second of these sub-genres is the Dungeon Crawl – these draw their heritage from the old-style role-playing games like Dungeons & Dragons, where a group of characters (controlled by the players) traverse a dungeon stocked with wicked creatures and treasure.  These games typically follow a levelled system, where the deeper into the dungeon one gets, the more difficult the challenges one faces are.  These games also typically have some form of referee player, who controls the dungeons various inhabitants and often makes choices about how to foil the progress of the adventuring party. Usually the players will be co-operating at least loosely in an effort to stay alive and win glory, and the games may feature tactical - almost miniatures- like combat. HeroQuest and Space Hulk were the fore-runners of this genre.

 

Following are 5 games of Adventure and Questing:

 

Prophecy Box

 
Game Name:Prophecy
Designer:Vlaada Chvátil
Publisher:Z-Man Games /Altar
Players:2-5
Playing time:2-3 hours
Suitable for:Families (Ages 7 and up), Adults, lovers of fantasy adventure.
Sub-Genre:Adventure Game
You'll love it because:Prophecy is a fun adventure game, the rules are light and easy to handle, the system allows for a range of choices about what a character does, and their plenty of ways of improving or individualising a character.  Treasures, guild skills and encounters all help to add flesh to the characters as they travel and grow.  The game also supplies various sets of alternate rules, from team rules to alternate endings that help speed up game-play.  This is a solid adventure game, and once players are familiar with how the game works, turns can spin by quite quickly.
The Adventure:Players control characters who travel the world facing encounters, testing their prowess in combats, gaining skills from various special guilds (like the Thieves’ Guild, or at the Fortress), improving their martial and magical skills and utilising special treasures they buy or win.  The object of the game is to be the character who achieves possession of four of the five ancient artefacts – for then they are deemed powerful enough to satisfy the Prophecy and be declared king.

 

 

 Descent Box 

 

Game Name:Descent: Journeys in the Dark
Designer:Kevin Wilson
Publisher:Fantasy Flight Games
Players:2-5
Playing time:4-6 hours
Suitable for:Families (Ages 10 and up), Adults, lovers of fantasy adventure and/or role playing games.
Sub-Genre:Dungeon Crawl
You'll love it because:Descent: Journeys in the Dark is a dungeon crawling game in true Fantasy Flight Style, tons of miniatures, lots of card board, luxurious art and a huge box to fit it all.  Descent is a detailed game that can take a long time to play, but Kevin Wilson’s twists to an old game style, including making the Dungeon Master (called an Overlord in Descent) a competitive role, make the game exciting, tactical and a blast to play.
The Adventure:In Descent: Journeys in the Dark a group of budding adventurers, controlled by the players, pit themselves against the machinations of the Overlord.  This one versus many approach makes the role of the Overlord a fascinating one, as they legitimately work to ‘win’ the game, rather than just run the setting in which the players act, as in many other Dungeon Crawl style games.  Characters develop over the course of the game, gaining skills, as well as new and powerful equipment, as the characters progress through the Dungeons the perils they face grow more dire and powerful.  The Overlord gains in power too – drawing cards from their deck that allows them to play nasty tricks, or bring more or bigger creatures into the dungeon to drive back the advancing characters.  Descent is a tactical and fun game where players go on mini-quests to complete a dungeon.  Although complex and often long playing, it is an enjoyable romp for any lover of heroic fantasy.
  

 

 

Runebound Box 

 

Game Name:Runebound Second Edition.
Designer:Martin Wallace & Darrell Hardy
Publisher:Fantasy Flight Games
Players:2-6
Playing time:2-4 hours
Suitable for:Families (Ages 10 and up), Adults, lovers of fantasy adventure.
Sub-Genre:Adventure Game
You'll love it because:Runebound is typical of Fantasy Flight, a richly thematic experience enriched by wonderful components and artwork.  Runebound has some complex rules, and can last a long time when played (nothing unusual for this genre), especially if there are more than two or three players, but with different characters, treasures, encounters and skills available this is a varied and thematic game offering adventure aplenty.  Characters grow in competence as the game progresses, and there are a myriad of expansions available to add detail and variation to this already rich experience.
The Adventure:In Runebound players play adventurers travelling the world of Terrinoth seeking to gain in martial prowess and skill enough to challenge the fell dragon Margath and it’s minions and rid the land of their dark shadow.  Expansions abound, and add anything from more characters and skills to providing new villains to fight and even opening up whole new continents for exploration and adventure.

  

 

Tomb Box 

 

Game Name:Tomb
Designer:John Zinser
Publisher:Alderac Entertainment Group
Players:2-6
Playing time:1-3 hours
Suitable for:Families (Ages 10 and up), Adults, lovers of fantasy adventure.
Sub-Genre:Dungeon Crawl
You'll love it because:Tomb is a new twist on an old genre, seemingly inspired by the style and theme of classics from Dungeons and Dragons, Heroquest and the more modern Descent, Tomb manages to provide the same thematic experience with a very different play style.  In Tomb each player controls a whole party of adventurers, in fact the player recruits the party and then sends them off into the Dungeon to gain wealth and glory.  Players aren’t as attached to their characters in Tomb as they may be in other games, in Tomb a party of adventurers is a means to an end, and that end is treasure and experience.  Character parties can, and often do, get sent to their demise, rogues can be used to filch off other parties, and the way the Dungeon is stocked in the initial portion of the game means that players will have a glimpse of some parts of what is waiting in the dungeon rooms, but not all...  Tomb is a game of chaos, theme and fun.  Seeming to take a playful swipe at aspects of this game genre, and at other turns provide tense and interesting play, Tomb is a great game for people who enjoy or have enjoyed the Dungeon Crawl sub-genre of fantasy games.
The Adventure:In Tomb players recruit a party of daring adventurers who are used to go off into the dungeon to gain treasures, fame and glory.  The dungeon is stocked at the beginning of the game to be full of treasures, creatures and traps.  Different characters have different thematic abilities and the whole game is a fun and playful take on the genre.  Tomb is an enjoyable romp, not too complex, yet not devoid of thought provoking moments.  For old role players, or aficionados of this style of game, Tomb should also provide the odd wry smile and chuckle.  The game is fun, and those who enjoy have a good time should find a winner here.

  

 

Return of the Heroes Box 

 

Game Name:Return of the Heroes & Under the Shadow of the Dragon
Designer:Lutz Stepponat
Publisher:Pegasus Spiele
Players:2-4 (2-6 with the expansion)
Playing time:1-2 hours
Suitable for:Families (Ages 7 and up), Adults, lovers of fantasy adventure.
Sub-Genre:Adventure Game
You'll love it because:Return of the Heroes is a game of travel and adventure.  Play is simple and the rules (if you can get past the narrative style rules book (and there is plenty of help online)) are straightforward and easy to pick up.  It is a simple game system that is all about travel and questing, the game board and pieces are beautifully produced and the system allows for plenty of variation through treasures, skill growth, and character types.  This game (like most others of this genre) is as much about the experience as it is about the game; it feels like a race to be the first to defeat The Nameless.Return of the Heroes has an English language expansion called Under the Shadow of the Dragon, which expands the games by two-players but which is also a stand-alone adventure game for two-players in the same style as the base game Return of the Heroes.  Under the Shadow of the Dragon adds more characters, more players, more boards, new quests and new villains to defeat.
The Adventure:Characters in Return of the Heroes travel the world completing quests.  Through a clever system of tile draws adventure ‘seeds’ are placed on the board, players need to travel to connect all these ‘seeds’ together and solve the quests.  Travel is also dangerous as there are plenty of evil creatures scattered around the board to encounter and defeat.  Players move along tracks and trails, and the movement system is both simple and elegant, nicely replicating the ‘feel’ of adventure questing.  Characters are essentially in a race to get strong enough to face down the evil Nameless and his lieutenants and so become the Heroes that this fantasy land has been missing.   Return of the Heroes is a simple yet fun adventure game.

 

 

  Forum on games of Adventure and Glory

 
Great Games to play on a Train or Planes Print E-mail

Travel occupies a lot of people's time. This list focuses on games that can be played under the special challenges imposed by trying to amuse oneself on a plane or train.

When thinking about the challenge, the criteria we came up with were:

1. a small box for easy packing
2. a small area required for play (like an airplane tray  table)
3. somewhat resistant to disruption by shaking the play area
4. not involve potentially humiliating public activity (miming or shouting) or contain offensive images
5. not have too many small pieces that might get lost
6. work well with only two players

 

We found 7 games that are favourites of ours that met all the criteria. Some of these games are well known, others less so; there are also a couple you can play with a pack of cards or just paper and pens! There are of course travel editions of lots of fine games such as Settlers of Catan and Ingenious.

 

 

Blokus Duo from DBZ

 

Game Name: Blokus Duo
Designer: Bernard Tavitian
Publisher: Sekkoia / Divisible by Zero (in Australia)
Players: 2
Playing time: 15 minutes
Suitable for: Familes (Ages 6 and up), Adults
You'll love it because: A very easy to learn game that will make you want to play again and again. Each player has a set of "tetris"-like pieces and must try to fit as many as possible onto the board. What makes it a challenge is that your pieces must touch each other, but only corner to corner! This is the only rule of the game. You alternate turns until neither player can fit any more pieces on the board. The player with the least area of tiles left over is the winner. The tiles are pretty translucent plastic pieces in purple and orange ranging from a single square up to all the shape permutations of five squares.
Travels well because: The plastic board has ridges to keep the pieces in place which makes the game somewhat shake-proof. The are not too many pieces and they are brightly coloured (keep an eye on the one square though, it's the smallest!).Demands some thought, but can still played played by the brain-dead on overnight flights.

 

 

 Boggle from Hasbro

Game Name: Boggle
 Designer: Alan Turoff & Bill Cooke
Publisher: Hasbro
Players: 2+
Playing time: 10 minutes
Suitable for: Families (ages 8 and up); Adults
You'll love it because: Boggle is an old favourite which provides a neat and portable twist on word games. In Boggle 16 dice marked with a letter on each face are shaken up and allowed to fall into a 4x4 gridded plastic board. The players then have 3 minutes to find as many words in the grid as possible. This is a bit like the "word search"puzzles, but the trick here is that the word can bend as often as you want. When time is up, words are scored, but any words found by other players are not counted! The time pressure, the need to find unique word, and the endless variety make this a great game.
Travels well because: The dice come is a box to allow shaking them before settling them into their grid. This make the game very resistant to mid-flight turbulence. It doesn't take much roomto play, and can easily accommodate more players if fellow travellers get hooked!

 

 

 

 Fairy Tale from Z-Man

Game Name: Fairy Tale
 Designer: Satoshi Nakamura
Publisher: Yuhudo / Z-Man
Players: 2 to 5
Playing time: 20 minutes
Suitable for: Families (ages 10 and up); Adults
You'll love it because: In Fairy Tale you enter a world of manga fantasy: where fairy live pursued by cruel hunters, and mighty dragons roam the skies. Well at least the art conveys that: the game itself is a clever set-collecting game. The wrinkle is that you take 5 cards, keep one and pass the rest to the player at your left. You in turn will receive 4 cards from the player at your right; again you choose one and pass the rest on. Once the initial hands of 5 cards have been passed right around, then the game play begins where you try and form scoring sets by playing three of your five cards to the table. The problem is that others might play cards that make you flip some of your cards over (fairies fleeing from hunters for example) and so you will not be able to score them... unless you find a card which will give you the power to flip them back. Good fun with a few different strategies to pursue and nice artwork.
Travels well because: Fairy Tale is a card game so it comes in a small box. At the end of the game each player will have 12 cards in front of them which doesn't take up too much room. A bit of slipping of card position is not critical as the main information is whether the card is face up or face down.  plays well with 2 people.

 Hive from Gen Four Two

Game Name: Hive
Designer: John Yianni
Publisher: Gen Four Two
Players: 2
Playing time: 20 minutes
Suitable for: Families (ages 10 and up); Adults
You'll love it because: This is an intriguing game that has no board - just it's 22 sturdy bakelite tiles with different insects on them. Every tile must stay connected to the hive and you may not make a move that separates a tile from the hive. This sets up a game that moves across the table, where pieces are pinned by having other insects hanging off them, and there can be sudden strikes around the outside of the hive mass.The aim is to surround and immonilise the opponent's queen: the problem is she will be trying to do the same to you! The rules are simple but throw up lots of challenge, and the lack of a fixed set-up means the game plays differently every time.
Travels well because: The only things needed are the 22 tiles which are sturdy and can resist spills and a bit of dropping. It only needs a small place to play too. This game is however a bit vulnerable to mid-air turbulence - though maybe you won't be concentrating on the game if you are bouncing around that much!

 Mate - image courtesy of Klaus Huebert

Game Name: Mate
 Designer: G. Capellen
Publisher: N/A - download rules here
Players: 2
Playing time: 30 minutes
Suitable for: Families (ages 12 and up); Adults
You'll love it because:

A card game named after a move in chess? After playing it you will know why. Each trick is a 'move' where you are trying to mate your opponent (hence the title). The cunning part is that you need to draw it out as long as possible because your score is based on the number of turns before you mate your opponent. All the cards are dealt out at the start so you know exactly what is in your opponent's hand. After someone wins the game you swap hands without redealing and play again, so unusually for a card game it has absolutely no luck.

You can dowload the rules from us here and play with a regular deck of cards!

Travels well because: This is the perfect travel game: 20 cards, no real play area requirement, and enough enjoyment and depth of play for a journey that takes an hour or a lifetime.

 Mystery Rummy: Bonnie & Clyde from Rio Grande

Game Name: Mystery Rummy: Bonnie & Clyde
Designer: Mike Fitzgerald
Publisher: Rio Grande
Players: 2 to 4
Playing time: 45 minutes
Suitable for: Families (ages 10 and up); Adults
You'll love it because: This game is part of a series that takes the old card game Rummy, and adds a new level of challenge and drama. Your aim is to meld all your cards, but in these games the cards represent the characters and their exploits! There are 'gavel' cards that let you break the rules a little bit by searching the discard pile or by drawing extra cards, but the restrictions on playing these cards means they can make it difficult to go out. The first in the series is Mystery Rummy: Jack the Ripper which is highly recommended but now hard to find. Mystery Rummy: Bonnie and Clyde is the fifth in the series and offers the same fun.
Travels well because: The Mystery Rummy games are card games and so come in small boxes and don't need much space to play. Despite this, the integration of the story into the game, and the addded layer of strategy means that these games are well-suited to filling in a few hours travel time.

 Game of Y from Kadon

Game Name: Y
Designer: Ea Ea and Charles Titus
Publisher: Public Domain /Kadon
Players: 2
Playing time: 20 minutes
Suitable for: Families (ages 8 and up); Adults
You'll love it because: Y is a descendant of the game Hex invented by Piet Hein and independently by John Nash (of "A Beautiful Mind" fame). The game can be played on a board with black and white stones, but equally well with just pen and paper. The object is to connect all 3 sides of the board with a chain of pieces of your colour. Only one person can win and so every move counts! This is a fun and engrossing game that you can play at whatever level you choose. Study will reveal many layers of depth and emerging strategies, but just plonking a piece down will also eventually produce a winner.
Travels well because:

All you need is two pens of different colours and a print-out of a board - so there are no little pieces to get lost.

You can download some "Y" boards here - don't forget to print them out before you leave!

 
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